Morgannon

Morgannon is the Leader of the Shadow Society and Ironclads. He is regarded as the greatest mage in Druiel. His Sacred Treasure is the Mourning Star, a floating orb he can summon at will and often uses in conjunction with his spells and his inherent power Imperium. The name "Morgannon" is actually an alias as his true name is unpronounceable to humanoids.

Appearance
Morgannon is a very tall, well tanned, handsome man. He appears very young for his age, which has to be at least 70. He has long, curly black hair, loosely tied in a bun, with a spiral cowlick coming forward on the left side of his face. He has gold colored eyes, with a large, lightning shaped scar over his left eye. He has a medium length beard, along with small glasses he is never seen without. He often wears a dark red button up, with gold lacing and four straps over the buttons. He wears a long, twin tailed black wizard's cloak.

Personality
Morgannon enjoys mocking and challenging others, teasing his apprentice Chandler for losing himself in rage again. Morgannon tends to use anyone as a magical guinea pig to test out new techniques he learned so long as the results are good.

Morgannon is a very calm and passive man almost never losing his cool regardless of the situation. Even as he and everyone were being overwhelmed by Lucifer, Morgannon remained calm and was able to think of a strategy to counter him. The only time he loses her calmness is when the situation is beyond his ability to cope such as Sirius reverting to his previous self or when Merlin was stabbed by his own blade.

Morgannon is described as a very mysterious man as many who know him have a difficult time telling what he is after. He expressed excitement when the Cardinal Sins were free, primarily knowing he could gain a large amount of information from their appearance and taking an interest in Drakmir's powers due to the many mysteries surrounding him. According to Merlin, Morgannon tends to take an interest in anything that is considered "rare" such as Satordi and Drakmir's powers and various Demons he can use for her experiments. Even Demons have a hard time understanding what he's after.

Despite his mysterious nature, according to Merlin, Morgannon is a very kind and cheerful man. He is normally kind and polite to everyone around him, even those he does not know. Morgannon is also the only person who treats Drakmir as a person rather than a monster as everyone else does prior to him joining the Ironclads. He also has a fatherly side, treating Merlin as a father would a son and was deeply saddened over his death.

Despite his usually kind and calm behavior, Morgannon knows when to be serious. As when regarding the revival of the Sins, he scolded Vaun for taking the situation lightly. He also took command after Merlin was killed refusing to let anyone else he cares for to die.

Morgannon loves knowledge above all else. Because of his desire to learn everything, he suspended his own age to have all the time in the world to study and learn everything. For that reason he regularly takes excitement whenever he has the potential to learn anything he does not know about.

Abilities and Equipment
As a member of the Shadow Society and the Pillars Six, Morgannon is very powerful. He is said to be the greatest magician in all of Druiel, and upon his introduction, he was capable of easily defeating some both Chandler and Channing, some of the most prominent mages of Lorcan. After freeing himself from Sathanas' petrification, he defeated Belphegor, Asmodeus, and Mael, both Asmodeus and Belphegor and mortally wounding Mael. During the battle of Camelot, he singlehandedly defeats the two highest-ranked demons, Estarro and Calypto, who praise him as the "divine child" who supposedly was so conniving, he was able to steal half of both the All seeing One and the Demon King's power.

Abilities

 * Main article: Time Amulet


 * Time Amulet: An amulet that allows Morgannon to indirectly alter time itself, warping him to never die and all of his spells to last for eternity.


 * Magical Erase: By placing his hands over a spell, Morgannon is able to completely erase it from existence. However, if the particular sort of magic is being sufficiently powerful, it may be difficult to erase completely, instead being temporarily suspended.


 * Absolute Flame: Morgannon conjures a blast of fire so powerful, not even Calypto or Estarro could stop it. It was shown nearly killing Estarro, and mortally wounding Calypto.
 * Ice Castle: A very powerful attack, Morgannon erects a ginormous column of ice, freezing anything at most twenty feet away solid in a block of ice.
 * Imperium: Morgannon's inherent power, it gives him the ability to mind control anyone with a spirit level of under 1,000.
 * Exploding Sound: Morgannon chooses at most four targets to hear a deafening boom in their ears, temporarily paralyzing them.
 * Venomous Words: An incredibly powerful version of cutting words, if the user insults one target, the target will become physically pained, with cuts appearing on their body.
 * Heaven's Gate: An illusionary spell, Heaven's Gate will place one user into a state of permanent euphoria. No matter what happens, they will be trapped in an illusion, reliving every happy moment of their life. Morgannon admits how evil this spell is.
 * Dimensional Door: Morgannon conjures what appears to be a normal door, but in reality, it is a gateway to any of the three thousand dimensions.
 * Zero Barrier: A very powerful spell that Morgannon seems to have taught himself as no one else has ever even heard of the spell, he creates a dome that is impossible to be broken by anyone but himself.
 * Shot Bomb: A devastating spell, creating a fifteen foot wide explosion in any direction.
 * Magic Duplicate: An ancient and deeply feared ability, Morgannon will be able to gain any form of spell used against him.
 * Gigant Glove: An earth-manipulation spell, Morgannon calls upon the Giant God Drohl, to create a ginormous stone hand, to grab any number of targets and encase them.

Weapon

 * Mourning Star: The sacred treasure looks like a floating small sphere, occasionally gaining one large eyeball. It seems to have a mind of its own.